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Corporations will push humans into alternate realities
#1
By Paul Dickson

The world’s largest corporations, including Procter & Gamble, Siemens, Motorola and Time Warner, may be planning to port our individual consciousnesses over to machine-generated alternate realities (think Second Life).

The companies will use embedded sensors and displays, RFID tags and other tracking devices, and brain implants as the real-to-virtual gateway through which humans will either jump, or be pushed.

That is, of course, if you believe that think tanks not only predict the future, but actually shape it (link and excerpt, below).

The Institute for the Future predicts “a culture of layered realities” marked by the “intermingling of alternate-reality games and real-life interactions in physical–digital space,” in its 2005-2015 “Map of the Decade.”

P&G and the other companies are IFTF members. Rand Corp. researchers, backed by the Ford Foundation, founded the futurist think tank in 1968.

IFTF is headed by one of the fathers of the internet, Jacques Vallée. (He also happens to be one of the world’s leading UFO experts. Vallée was among several prominent ufologists at a GWU symposium I covered for Wired in 2002.)

Now Jane McGonical, a developer and expert on ubiquitous technologies (a category that includes arfids and embedded sensors) and alternate reality games, is on the IFTF payroll.

“As a futures forecaster,” reads one line from McGonical’s bio, “I explore how games might be used to virtualize everyday life.”

clipped from tecfa.unige.ch

Influences of forecasts
“While think tanks play many roles, an example that brings home their importance now and in the future is the increasing interest in long-range forecasting and thinking about the future. (…) What we must realize now is that as institutions assume the formal role of casting about in the future, they dramatically increase their influence on that future. Simply put, if a think tanks tells its sponsors and others willing to listen that X, Y and Z will occur by the year 2000, then X, Y, and Z are more likely to occur as policy and technological goals adapt to those predictions“

Paul Dickson, Think Tanks, Ballantine Books, 1972.

http://parallelnormal.wordpress.com/2007...realities/
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#2
I don't get that game, "Second Life." I hear people become so addicted to that game because it is realistic. I just couldn't stand that game.

But I still won't be surprised if people do get addicted. People of all ages are addicted to World of Warcraft. Read their stories - scary.
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#3
I'm not sure if this has any relevance to this thread but when reading it, I was reminded of a TV show I watched some years back where the people in it were trying to uncover the reason for strange happenings in their lives - the usual scenario where a couple of guys know something is wrong and are looking for the truth and the bad guys are trying to get them.  I think it was a US show and because it was sci-fi of course it was always on really late here.  In some episodes the guys fighting would disappear when hit (like they were "virtual" not real).  One of the last images of this show really stuck in my mind - the truth was finally starting to emerge - the camera panned over a huge hangar-like expanse filled with men in beds connected up to headphone-like wiring, all living virtual lives.  The show disappeared from TV with no explanation from the station as usual, so I don't know if it was cancelled at the production end or just didn't rate well enough.  As the old saying goes, if man can think something up, then it's possible.  Sorry if I've rambled on too long, but it always left me feeling a sense of unease.
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#4
That kind of idea is already in visual entertainment. It's "the Matrix."
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#5
Richard Wrote:By Paul Dickson

.....That is, of course, if you believe that think tanks not only predict the future, but actually shape it (link and excerpt, below).  .....

Richard, thanks for this topic/link  :) icon_2thumbs

It's very interesting to monitor these developments;

i.e. I watch  http://newparadigm.com/

The new buzz word is: WIKI-NOMICS

I ordered already the book about it: Wiki-nomics 

see also : http://www.amazon.com/Wikinomics-Mass-Co...451&sr=1-1

 
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#6
Another one:  www.wired.com

see:

http://www.wired.com/wired/archive/15.04/

Business strategy encouraging us to rule the world:  getting NAKED !!!

meaning: TOTAL VICTIM MENTALITY and give up every PROTECTION

Thank you, said the Illuminati.:orcass:
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#7
Richard Wrote:.......The Institute for the Future predicts “a culture of layered realities” marked by the “intermingling of alternate-reality games and real-life interactions in physical–digital space,” in its 2005-2015 “Map of the Decade.” .....

Richard, I do like this prediction from them :

2006-2016: the decade of shapeshifting !!!!

:big grin:

see:  http://www.iftf.org/docs/TYF_06_intro.pdf
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#8
Octahedron Wrote:2006-2016: the decade of shapeshifting !!!!
Why do you say the decade of shapeshifting?
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#9
Richard, just have a look at the mentioned report.

i.e. Virtual lifeforms are enhancing the "shapeshifting" feeling and the layered or hybrid experiencing of all aspects of daily life.


In the case of the Illuminati:

So guess, when the real hybrid reptilians are shapeshifting, nobody will notify or will be amazed anymore, because everybody thinks it's a new kind of "second life" or so.

(think about this: videoconferencing, weblogs, mobile communications with camera)
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#10
Octahedron, are you saying that people will become so dellusioned that reptiles will just shapeshift in front of them and they won't know?

I don't think the public will accept corporation pushes to virtual reality. I imagine the threshold would just be video games, virtual reality goggles, and some electronic medium for role playing. The research university has ethical studies and the news media talk about ethics not without a purpose.

The only possible way to jack up people's heads and hook them into virtual reality is probably tgrough drugs and then sticking wires to their heads -- both of which are quite unethical. They can introduce some electronic that manipulates the magnetic field so that the consumer becomes one with another dimension -- but the baddy government can't let spiritual engineers tamper with that technology and enter higher dimensions.

So don't worry. Be happy. I don't think people will be trapped in the virtual reality anymore than people who are currently into WoW or Second Life.

Now, if you were saying that the NWO has technology to turn someone schizophrenic, and they will have developed the technological means to amplify this across the globe, then there should be worry.
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